Senior 3D Modeler (Freelancer), Edge Innovations, Hayward, CA. 03/2016-present
3D characters, creatures, and hard surface modeling and texturing for clients around the world.
Digital Sculptor (Contracted), Anatomy tools, Las Vegas, NV 01/2016-present
Digital Sculpt animal anatomy figure.
Senior 3D Modeler/Digital Artist, Scientific Art Studio, Richmond, CA. 08/2014- 08/2015
Sculpting realistic/stylized models in zbrush for physical output.
Worked on San Francisco Zoo sculpture learning plaza, San Jose rotary play garden, etc.
3D Artist, Xulu Entertainment, Milptas, CA. 08/2011-12/2012
Designing, Modeling and texturting avatars, vehicles, environments and components for venue building.
Setup blend shapes for avatar, wildlife of the Xulu Universe.
Lead 3D Artist, Shenyang 4D-Vision Technology Company, Shenyang, China 06/2009 – 05/2011
Lead 3D artist of the short film “A Hundred -Year of Expo” for the United Nations Pavilion of Expo 2010 Shanghai.
Lead a team (15 people) model and texture elements for “LiaoBin Fantasy Water City” and “The Magic World” etc.
AnatomyTools Workshop Class of March 2016
Mastering human anatomy
Zbrushworkshops Cetified Artist Class of Jun 2014
BFA, 3D – Animation Modeling, Academy of Art University 09 /2006 – 05/2009
Gained proficiency in Maya and Zbrush, Good at both Hard Surface and Organic Modeling.
Studied Human and Animal Anatomy, grasped technical skills of sculpting with both oil and water based clay.
Certified Designer by Apple China 03/08/2005
Certified professional level of using graphic design software Photoshop, Illustrator and Graphic Design skills.
BFA, New Media, LuXun Academy of Fine Art University, China 09/2003 – 07/2005
Developed traditional art skills, as well as color design and Perspective etc.
Studied graphic arts and digital software applications including Maya, Photoshop, Illustrator, Flash, and After Effect etc.
AA, Fine Arts, The Attached Secondary Art School LuXun Academy of Fine Art, China 09/2000 – 07/2003
Studied Still Life, Landscape, Statue, and Figure Drawing and Painting, Studied Color Design and Perspective as well.
Software Use: Maya, Zbrush , Photoshop, Illustrator, Rhino, After Effect, and some other Auxiliary software.
Traditional Fine Art, Drawing, Painting, and Sculpting.
Digital Painting, Concept Art, Environment, Character and Creature Design.
Maquette Sculpting, Modeling characters with oil based clay and Super Sculpey.
I’m a U.S. CITIZEN. Proficient in Traditional Chinese speaking, reading and writing.